I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. Battleships are by far the single strongest ship you can produce in Hearts of Iron IV. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. Archangel85. ago. Although it's 190 miles from CA to PI, your destroyer will resupply in Hawaii and be able to sail the 190mi to the Philippines. Finally, use destroyers for your torpedo attackers. It’s pretty simple, but takes focus to make it efficient. increased number of convoys covered by each destroyer on escort from 10 to 12. 800 Tacs and 1200 CAS will literally wreck them. Nobody mentioned the obvious: upgrade the ships with AA. Mostly its enough against most of players, who spamming. Join my discord:. A. Cold War: Iron Curtain is supported and in active development. and since heavy cruisers are cheaper than. I've never been great at the naval side of HOI4 and haven't played a. ago. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. So compare that to aircraft. Maintenance companies are good on your armored divisions to reduce attrition losses. Your 3 naval bases ain't worth the effort to build even a destroyer. As stated, need to use subs in small groups but also make sure each sea zone only has small amounts as well because subs tend to dogpile any active combats so have 6 small fleets of like 3 subs, any time one group finds a convoy, any acvite sub groups in the area will dogpile in. I have a feeling it will get crushed by a large stack or by naval bombers. However, if you run into carriers, they will wreck capitals no matter what. Ardent scored one hit with her 4. using fleet in being makes this combo super deadly. it's light cruisers that destroy screens a. Radar cruisers and aa capital ships are useful as well if you can afford them. -Sub spam + naval raiding. ago. Light cruisers, especially with the. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. Keep your subs out. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. 3. Naval bombers really don't make a lot of sense in HOI4 I have to admit. Same result. Originally posted by Random: going to research, or are currently in the process of researching. Heavy TDs are best, but IC intensive. the medium tank has a lot of breakthrough and some soft attack but bad hard attack. First I tested out land based naval bombers vs ships. In an infantry divisions org is not a problem. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. This video gives a basic explanation of destroyers, their possible applications & relevant templates. "Hybrid": This is what I've been trying lately. This gives you ratios of ~45. It's probably not the most effective, but it works in a pinch. Invade Poland ASAP. If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). But the rational answer is to add support anti tank companies to your infantry templates. The light guns shot at the screens first - most of the destroyers were sunk by light guns. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Jun 7, 2016. You're rolling some long odds to do meaningful damage past screens with them, but if you don't bypass the screens, they will sink ships very slowly. A grand total of over 1200 ships in all sizes was built; growing from 244,000 (1941) to over 2. I'd say hoi4 community overestimates the effectiveness of DD/CL spam at times tbh. They win a few battles but I don't seem to make progress. 50. Screen on Battle Fleets are cannon fooder, send them back to repair at half health. Their role is just to spread damage around, so that nothing gets sunk. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. Constructing a HoI4 Germany Guide. Yeah it can be. Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. DDs sunk the opposing DDs too slow and gave the BBs and CVs a lot of time to do damage to your DDs. 7 armour and 13. Battleship can do it better, but you might. Bren Mk. The combination of speed and visibility make your ships much more difficult to hit. Tank Destroyers will have more hard attack, SP Art will have more soft attack, and SP AA will have air attack. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. Focus on bombing enemy ships, and plan naval invasions. With 1940s tech. Think of it like a car's fuel economy. I have been playing this way more and more as it is easier and far less manpower lost. The Super Heavy battleships take far too long as well. Start Building heavy TDs but dont use them yet. 10 "Barbarossa" and the No Step Back expansion. Neither of. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. Puppet and annex to get the fleet. The thinking is, the light cruisers will kill the enemy screens with their abundance of light attack exposing the enemy capitol. No one should ever make destroyers - they're absolutely worthless. but for making screens, use something with light attack. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. Only. Howitzer have 2 uses. Front 1. There is no point in adding more than three main batteries. I miss that destroyer. They use amount of air superiority to "detect" ships and subs and tactical bombers have exact same air superiority rating as naval bombers. So i decided to give naval surface units (apart from destroyers) another chance when i bought MtG DLC. Design/update the best anti-sub destroyer you can. Most of the times it's just not worth it to make a good navy for sp. If they hit 0 manpower before you you win. Your actual aircraft are the worst of three. If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. Invasion convoy interception has reverted to pre 1. Don't let your navy engage for. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. SP AA and Tank Destroyers have less soft attack. Build nothing but military factories and stuff for ground troops. Destroyer Class: All-Around Destroyer. Built modern "patrol DDs". Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. That said basically every part of this game is better in MP. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. Mid 1. One aspect of the gameplay that many beginners tend to overlook and pros never ignore is coastal defenses. What holds me back there is more complicated, including a reluctance to depart from how navy SHOULD be, vs what the game favors in practice (sub or destroyer spam or massed Naval Bombers). Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. However I have tried tactics with torpedo bomber and cheap destroyer spam and I got there. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. I alternate between those two, recruiting. Keep them out of shallow water and away from enemy bombers, both of which murder subs. Lots and lots of mines. Edit to link to my cut/paste. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. Stack hard attack piercing and defense and put them behind your front line to counter enemy tank pushes. SPArty has Piercing near 0 and a TD has A LOT. we will not be talking about anti submarine warfare in this guide. Members Online • [deleted] Are the destroyer useless? Discussion. Each hull type contains a number of module slots. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. Depending on your theater, you can get away with as little as 14 light anti-air tanks and still take half damage from everything, if no one around has real artillery. Support artillery: Basically free soft attack bonus to your divisions. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. In the early terms of HOI4 marines weren't limited and they have better stats than normal infantry. I rush sonar 2 + depth charge 2 to get my spotting destroyer template up ASAP. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. A good task force composition is a necessary part of winning the naval game in Hearts of Iron IV, allowing you to protect both your coastlines and any convoys you have. And also of course speed so engine up to 9. Result of strategic bomber spam as Germany. M8oMyN8o. much everything, so you need light cruisers to do the heavy lifting. There are two main types of Roach, air Roach and no-air. How should one use roles? The Tank Destroyer role for example looks like massive debuffs for minimal supply usage improvement. Sub 3s, Light attack spam, torpedo screen spam, etc. 3 comments. #13. I've tried doing something similar and completely segmenting my army before, e. Medium battery vs light battery. 2. This is a very heavy assult infantry tenplate. 10 things I noticed/thought about HOI4. For naval doctrine, almost always use trade interdiction. Destroyers are sub-killers, screen number and torpedo damage (due to numbers). For comparison, the BC1 costs 6853. Better to go the avoidance route. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. The maximum number is 999,999,999, anything higher than. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. Jun 20, 2020 @ 3:05am Originally. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. You can never go wrong with torpedos and it always is a good idea to build screen with a. 1. Each paratrooper unit has a “weight” given by its template. 2 HP. Simple max light attack Destroyers spammed out with the 12 BB's - this in theory should make it really hard to beat as the damage being dealt by the enemy navy will be spread so thin with hundreds of Destroyers to shoot at. Light Cruiser Spam. AA, AA tech (the artilly tech helps the ships), RADAR, and targeting RADAR. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. 0 unless otherwise noted. In effect, this mod makes carriers weaker. Each support company weighs 0. I typically just spam medium tanks and use them. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. Good light cruisers are excellent uses of. IRL the US alone made 300,000 fighters over the course of the war and all of the 'big 4' made over 100k whereas in HOI4 you might see USSR/US. Anti-Air II. Putting one heavy tank destroyer in a 40 width infantry division can help hold any defensive line. Replace some of Template 2's medium battalions with lights. I transform Royal navy C/D/E class cruisers into glorious murder-screens. Torpedoes are OP right now. Get your whole main army as 5inf + engineer. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. Destroyer (DD): As the lightest screen ships, the strength of destroyers lies in their numbers. This is the game’s way of understanding roles, since you can build both a raider destroyer (guns and torps) and an anti-sub destroyer (depth charges, sonar). -Jusp spam Naval Bombers and nuke the enemy fllets. Mines. Spam divisions/planes. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. Double line at in Divisions, move them around to counter armour. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). CL spam is beyond stpuidly effective. Mean kills with level 1/3/5 SAA (no radar tech) Mean kills with level 1/3/5 SAA (1940 radar tech) NAV I. I am no expert at naval, but I think light cruisers are best used as anti-destroyer (spam light attack). So the heavy cruisers kill the screens, and the destroyers kill the capital ships. 2. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. The destroyer design should go along with the design of your other ships. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. and just spam subs and maybe destroyers to get naval superiority. Finally, use destroyers for your torpedo attackers. Colosso95. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). According to the SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS define, the answer is 3. In that case I usually design destroyers with the. 4. the. The key to China is not to faff about in the first year and a half/year and three quarters or so that you have. Two slots of torpedo twos on a sub is enough to instantly sink a convoy in the first volley if you are lucky. Tank destroyers are worth it situationaly on multiplayer games only. 5 are probably the widths you want to go for. a tragedy that will halt Japan for the rest of the game. 1. And while you'll obviously get more torpedoes from the task force with the CA, you're still only getting a 3:1 screening ratio in a task force with 4 capitals; whereas, with the CL, you have a 6:1 screening. However, positioning in Vanilla rarely drops below 80%-100% so the answer is 3 if you have no special admiral. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. Italy has sufficient surface fleet to not require anything more than those. Kill everything. These are the scout ships Reasoning behind light cruiser+torpedo destroyer spam: Light cruiser kills ship that die to light attack while your torpedo destroyers will kill ships that die to heavy attack. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. Reduced number of destroyers needed to cover convoy routes from 1 destroyer per 5 convoys to 1 destroyer per 10 convoys. 3x. I’m not expert but the speed-armor tradeoff was a legitimate thing, and destroyer spam actually occurred (albeit with more than a single gun). A torpedo cruiser is a type of warship that is armed primarily with torpedoes. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. 5, so it's not helpful in this area. Introduction. Sort by: Open comment sort options. But in general, which is superior. 43. The other type of DD has a single gun and around 120 torpedo attack, usually 3 sets of launchers. • 6 yr. Subs can play a lot of different roles and the fleet size depends on what you aim for. . 9x7=251 , Almost cheaper than a motorized artillery battalion (about 231)! the combat STATS are very, very powerful, High penetration, high armor , good soft/hard damage, high. 3. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. Heavy tanks can mount the same cannons AND they have more breakthrough. A new thing I did was to build quite a few fast CLs with floatplanes and lots of light attack to act as "destroyer leaders", (ideally) one per patrol DD task force. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. Higher production cost, but these divisions are nearly unstoppable. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. During the pacific campaign I cannot recall which battleship it was but an american battleship was attacked by light cruisers and frigates at night. This assumes you actually have obsolete 1936. Denkt Left the forums permamently. 4. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Heavy AA is really good, Heavy arty is really good, pick only light or medium arty, don't mix both like historical templates do. Jump to latest Follow Reply. How to build ships in By Blood Alone. Without testing I would assume the fuel and IC cost might be less efficient than submarine spam, however you may require less ships to accomplish the same result which would negate the possible fuel and Production costs that I predict. In HoI4, the default icon of a unit determines its type. Destroyer II. A single Naval Yard outputs 2. All DD start with 1 DC attack, and the modules can add 8/12/16/20 attacks depending on tier. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. The way naval hit probabilities work in hoi4, it's a reasonable concept. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. Nah torpedoes because they got nerfed pretty hard. Tank destroyer doctrine is useful but it only buffs it for tank destroyers. - Each naval region has a certain amount of superiority depending on the strength of each fleet. FrontierJustice- • 3 yr. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. So 11-8-2, 12-7-2, or 14-5-2. Each ship class you build can be classed with the different icons (shield, guns, skull, plane, etc). Focus on bombing enemy ships, and plan naval invasions. could be destroyers or light cruisers, both work in sp but mount only light attack on them. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. Multiply this a few times et voila! Mostly empty max engine. The first design we will be testing is spam of a light cruiser design (no armour) with a 1:1 ratio of roach destroyers as well. If you are going to ship troops stack your subs and hope for the best. This is because ships that can't hit other ships will run. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Also they are cheap and expendable meaning they are great for getting naval dominance 3. 2 minelaying power per sub, to make it about 225 IC per minelaying power, at the same time that you would get aerial minelaying, with less tech required. 3. Ship Design. netherdraku • 4 yr. You are not detecting subs better with tactical bombers. Set the turret to a fixed superstructure and change the main weapon to a heavy cannon. #3: Because of the (DD/AirCraft) Threat your build should be as follows. S. Jeune École Mass Destroyer Spam Fix/Balance Idea In short, let capital ships use their secondary batteries for their intended purpose; attacking large numbers of small vessels. unless they have better coverage of sea zone then naval ones. Which can be sometimes the case because of the longer range of the tactical bombers. It is cheap to produce, so I quickly produce enough to fit all my motorised, mechanised and tank divisons with one battalion each. Which makes them much more difficult to sink. Testing anti air. This page was last edited on 25 December 2016, at 08:31. Cruiser Hull: 2. Electronic Mechanic Engineering. A place to share content, ask questions and/or talk about the grand strategy game…A destroyer with the best radar and soonar also seems quite capable at finding submarines but not as good as the light cruiser. -Super Battleship / Carrier style. Many-player Macro-Micro WW2 game: HOI4 /pre-- WW1 Global grand strategy game: Pride of Nations Favorite Game I may never have time enough to play thoroughly: CK2. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well-built battlefleets with embarrassing ease. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. But if capitals aren't in the mix the torpedo cruisers go down hard every time. It does not change anything else. Results may vary as Italy. This is extra effective as Germany due to your Admirals, focus tree, research bonuses, and simple geography. Light Attack Destroyer Spam. this division is the most efficient. HOI4 Special: Subs with snorkels, lots of Naval bombers. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. much everything, so you need light cruisers to do the heavy lifting. . If fighting a tank heavy nation like USA, Germany, USSR, heavy tanks may be better. More expensive than support artillery but can give a slight edge to the fodder divisions to have a chance in driving the enemy back. Archived post. At the start of the game, each country will have a. R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. Naval Bomber: 20 bombers/minelaying capacity, so a minimum of 520 IC/minelaying power. g artillery, tank Destroyer, infantry, heavy tank divisions. Once there are no screens left the light guns are allowed to target the heavy ships. These can also be used to make it much less likely that your light cruisers get targeted by enemy attacks. Subs are the best scouts, best convoy raiders, and best minelayers. You pair this with patrols. and lost the Fuso to the USN destroyer screen. Jul 9, 2001 37. variants) that can be produced by dockyards. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Also, investing in naval aviation might be worth it for extra anti ship. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. Always add radar to your ships. Capitulate a major with a fleet. After the 5th their org should be down enough to run over. Build fast ships with Radar and spotter planes. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. If you want to hunt surface fleets, you ll need at least 30 subs i would say. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. How to fix?This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. this plus your starting battleships completely ruins ai. Strat bombers and heavy tank divisions. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. Pretty damn cheap for its effects. You build a variant with torpedo launchers. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. 251 votes, 30 comments. #10. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. Have scout task forces of 2 scout cruisers + 6 destroyers. The problem with the navy in this game is, no matter how hard I am trying to build a competent navy and not just spam subs, the game punishes me with very long. Rush 1940 sub and snorkel. Yeah, the Wikipedia hasn't been updated since 1. Hello Gentlemen, I have returned to hoi4 recently, (last played before la resistance update) and I found out that my knowledge of this game is obsolete. 1. Created by The WarSimmer. 125 IC 2Steel 1Chromium, which puts its IC/HP ratio at ~18. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. I’ve seen Das Boot. Light Cruiser Battery is the most efficient source of light attack, fill up all slots with it. Heavy tanks can mount the same cannons AND they have more breakthrough. This thread is archived. This guide is based on the naval meta of hoi4 multiplayer. "Forget all your naval options and spam submarines" - Sun Tzu. That being said I believe 6 is the point for carriers where you start to lose combat efficiency when you add more carriers (between 4 and 6 you get diminishing returns but still value. Sub 3’s are very good, and they are very quick to build. They should have minimum guns, maximum engine and. #2: Surface detection and speed are key. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. More speed and lower visibility is always good. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers.